Thursday, December 29, 2016

New version [Edit]

Ok, guys

It's finally here. I named this version as Christmas edition.
So what's new? Everything!

  • new design with changeable skins
  • RFN support
  • new manual, now in CHM format
  • multiple flightsim configurations support
  • new INI file format to support multiple flightsims
  • practice carriers
  • user activated calls (ex.manual ball calls)
  • new debrief window
  • and lots of internal changes here and there
It took me over a year to assemble all those features in this new version, but it's still not a release, it's actually a transition version. It is still compatible with previous 0.8 betas but I'm going to make some more improvements, particularly to change the logbook format. And that hopefully should be a release...

So, that being said, be prepared for potential errors and glitches. I'm always open for your feedback and criticism.

I'd like to give special thanks to Michel Panattoni who provided invaluable assistance in debugging the RFN part of this release. Bravo, Michel!

PS. Some things to remeber:
- The manual is still WIP and some parts are missing or incompleted. Feel free to ask me.
- When switching to RFN mode and back, please restart vLSO. This will be corrected in the next version.
- I have removed downloads of all previous versions - no way back!

[Edit] The download link is updated to version with minor bugfixes. Please redownload.

I temporarily disabled the help button in the version. Looks like I'll need to consider getting from the CHM help back to good old PDF format.

Happy New year and happy virtual langings!

Saturday, November 12, 2016

New version [WIP]

Dear fellow simmers,
I've been working on a new vLSO version for a year or so. Yes, this will be a new version, not just another beta. The most noticeable feature of this version is its new design with custom skins:
Less visible but no less important options are all FSX and Prepar3D versions support with separate configurations for each sim, integration with RFN gauge, an optional practice carrier with adjustable WOD, user activated calls (ex.manual calls) now with joystick support, more convenient debrief window etc.

Another option I'm going to add to the program is using real WOD calls when applicable. For sure you did hear such calls like 'Roger ball, 23 knots' on numerous carrier videos.

I already have a number of good samples for WOD calls from 23 to 29 knots and a single call for 38 knots. But a whole range of calls from 30 to 37 knots are still missing.

So, I have a favor to ask you guys, if by any chance you have such missing samples or know places where to get them (mostly youtube videos?), could you share them?

Correction. I just got 2 sample calls for 30 and 31 knots, so the missing calls are 32 to 37.

Thursday, August 4, 2016

[EDIT] FSX carriers' inconsistencies

Ok, guys

When working on the RFN gauge integration into the next vLSO version I've noticed certain inconsistencies in OLS-wires placement on different carriers, namely on the Acceleration and Javier's CVN68.OLS hereinafter means the Acceleration embedded FLOLS.
Well, I googled a blueprint of the Nimitz and then compared it against the two models:

First thing that you will notice is that the Acceleration model is smaller and loosely reminds the real ship, while Javier's carrier almost perfectly matches the blueprint, which seems to prove that his model is the most accurate. However, the most significant difference (not visible at first glance) is that Javier's OLS and crossdeck pendants are shifted to the stern. Also, you can notice different spacing between wires - the green crossdeck lines above show Acceleration wires and the OLS datum line, the yellow lines show Javier's ones.
This zoomed view displays these differences in more details:

Then I placed an airplane on the deck of these carriers in a position 'on glideslope' to see where it should touch the deck.
'On gideslope' ball as seen from the cockpit

The Acceleration - right on wire #4
Javier's - well past wire #4
Huge disappointment!

Is there a carrier with correct wires-OLS positions, one might ask? Yes, there is. The Team SDB CVN65 in configuration with the default FLOLS. The 'on-glideslope' position on this carrier matches wire #3:

Another comparison screenshot proves that. The green line corresponds to wire #3 of the Big-E.

So, what's the point? What all this means for us? Well, it means that even flying on the ball you shouldn't hope to catch wire #3 on existing Nimitz models. Otherwise you should intentionally fly low at the ramp...

As a workaround you can use the RFN gauge, but in this case you shouldn't take the OLS into account and fly RFN needles exclusively.

======  EDIT  ======

The Aerosoft CV63 Kitty Hawk utilizes a RFN gauge (with its inherent precision). You can see that when flying on the ball you should land right in front of wire #3:

Actually, this gauge is kinda MOVLAS, not FLOLS, and the ball corresponds to your position on the glideslope. The RFN gauge controls the ball the same way as a real LSO controls a MOVLAS.