Monday, March 5, 2018

vLSO update

This update fixes some bugs, found recently:

wrong groove time calculation,
unrealistic carrier detection range (FSX mode)
and a few other improvements and corrections.

Previous release has been withdrawn from downloads

Sunday, February 25, 2018

vLSO 1.0.4

Another version is ready.
Added support for RFN gauges v. and higher (32 & 64 bit), with older versions' support discontinued. Please update your RFN gauge installations (the new gauge download link is available on the RFN site).

Saturday, February 17, 2018

vLSO 1.0.3

This is another version with some improvements and bugfixes.
Additionally, it supports RFN gauges

An updated version with 'could not create known sims list' bug fixed is ready for downloads.

Sunday, January 28, 2018

vLSO 1.0.2


This is another version with some bugfixes, updates and improvements.

One of the funny bugs worth mentioning was the Aerosoft F-14B Extended v3, named as follows:


So, in order to recognize this aircraft you have to open its Aircraft.cfg and change the atc_model to 'F14'. 😉

My big thanks go to Michel (as always), Scott Gray and Scita Borea, without whose help this version would not have been realized.

This version upgrades the logbook format, so I suggest to install this version into a new folder and copy your logbook into it, so the program will automatically update the logbook. Be warned that this 1.0.2 logbook can not be read by previous 1.0.1.* versions!

Tuesday, January 9, 2018

vLSO 1.0.1


This is a new version of this program with numerous changes and bugfixes:
  • CV63 not detected. Fixed
  • Abeam calls absent. Fixed
  • Wrong waveoffs, bolters etc. Fixed
  • Wrong WOD calculation for practice carriers. Fixed
  • Added support for SimObjects installed outside the Prepar3D root folder
  • Added RFN and SWS practice carriers
  • The SDB CVN-65 is now supported both in FSX and RFN modes
  • some cosmetic changes...
My special thanks to Michel Panattoni for his assistance and suggestions.

Thursday, December 28, 2017

vLSO v.

This version fixes some bugs reported during first flights with the new release.

  • 'Add-ons' menu inconsistencies (spawn/remove practice carrier). Fixed
  • Triggering the ball call (UAC) without a carrier caused 'Access violation' error. Fixed
  • Customized NAV1 settings not saved. Fixed 
  • Wire caught not registered for SWS carriers. Fixed  
  • The SDB CVN-65 not properly detected. Partially fixed
The SDB CVN-65 comes in two versions - with default FSX FLOLS (4.12 degrees) and custom FLOLS, controlled by the RFN gauge. The program properly detects both variations, provided NAV1 is properly assigned and tuned to (NAV2 might be used in case of custom FLOLS). The last version of the RFN gauge works seamlessly with the carrier and the only problem yet to be solved is the glideslope differences in FSX and RFN modes, which causes some inconsistencies in monitoring and grading of an approach.

This version is an executable replacement, no need to install anything. Just download it and replace the existing vLSO.exe.

Good luck!

PS. Couple of small bugs were fixed today (28 December), so in case of 'Access violation' please re-download the version.

Tuesday, December 26, 2017

New vLSO released!

It's finally here! It's not a beta, it's release v.1.0! And it's my Christmas gift to all of you, fellow simmers!

This new version is fully compatible with FSX/SE, Prepar3D 1 to 4 (including 64-bit), as well as with the RFN (32-bit only) and SimWorks Studios gauges.

Of course, you will notice some GUI improvements, but the most significant changes are under the hood. Almost all parts of the code were revisited, modified, rewritten from scratch or deleted. The data structure was changed and new version is not compatible with any of the previous beta versions. This means that you will have to qualify again...

Also, the vLSO config file format changed from INI to XML, which means that you will have to manually transfer your custom aircraft settings to the new program.

Before you start the program, I urge you to spend some time to read the manual. Probably, I should have described some parts in more details but it is what it is.

I want to express my gratitude to Sylvain Parouty (RFN) and Farley Kelly-Masterton (SimWorks). It's been an honor and privilege working with them. And my special grand merci goes to Michel Panattoni, ex naval pilot, who greatly helped me to debug and improve the RFN part of vLSO.

Well, that's it. Have fun and happy holidays!

Sunday, October 22, 2017

New vLSO release - WIP report

I've been working on a new vLSO version for almost a year now. This gonna be a major update with lots of new features, among which the most significant is real interaction with some OLS installed on carriers and ashore. Yes, at last virtual LSO gets his virtual pickle switch!

vLSO will be able to engage waveoff and cut lights on carriers and FCLP trailers created by RFN and Simworks Studios. Moreover, future aircraft carriers and shore OLS built by any developer using Simworks SDK will be compatible with vLSO out of the box.

I hope that the ability to control OLS will bring carrier ops to a whole new level and make them as real as possible. ;-)

Not sure about ETA, but it is safe to assume 1 or 2 months, I guess...

Thursday, June 8, 2017

P3D v4, Unicode and vLSO


As I posted earlier, the new Prepar3D version features Unicode support. I modified my FSchecker proggy so it now supports Unicode. You can try it to make sure it works well on your systems with P3D v4 installed.

Sunday, June 4, 2017

Prepar3D v4 and vLSO


As you know, another version of Prepar3D has been released some days ago. The most significant change is the 64-bit architecture (yes, they finally did it!).

The Prepar3D v4 release brings many exciting changes and enhancements to the platform. This new release completely changes the simulation landscape with a comprehensive baseline update to a 64-bit architecture. Higher resolution visuals, more objects, increased data precision, larger scenarios, and improved performance are now all possible at levels never seen before in the product’s history. The sky’s not the limit!
Additionally, the Prepar3D v4 release brings dynamic lighting, rain/snow particles, global 3D trees, increased autogen draw distances, a fully reworked software development kit (SDK), new default vehicles, and an extensive list of other features and improvements.

A new P3D v4 feature worth mentioning is its Unicode compatibility. FSX and previous P3D versions use ASCII character set, or 1 byte per 1 character. The new P3D version uses Unicode, or 2 bytes per 1 character. As far as I know, all INI/CFG files in P3D v4 are Unicode now. This is a problem for vLSO, because it reads such files as ASCII.

Also, according to the SDK of P3D v4, its SimConnect client uses wide strings for entity/object names. Wide strings are actually Unicode strings, i.e. those 2 bytes per 1 character, and this is another problem for vLSO...

Considering all this, the implementation of v4 support will require additional time and effort. It's challenging. But doable, I believe 😉